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Archive for June 1st, 2020
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June 1, 2020

FireMonkey 3D Enterprise Application

You might remember me writing that the FireMonkey framework isn't a full-blown gaming engine and that it's better suited to enterprise applications. (rimshot)This is a follow up to my May the Fourth and Revenge of the Fifth posts. These 3D models are also from mods of Sins of the Solar Empire by a group named Stellar Parallax Studios who created Star Trek Armada 3 (STA3) and Ages of the
 
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June 1, 2020

RAD Studio 10.4 では過去最多の問題数が修正されました

RAD Studio 10.4 では過去最多の問題数が修正されました。解決された問題数は、QPの「バグの報告数と解決数の比較チャート」でも確認することができ、過去のバージョンを上回っています。(read more)
 
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June 1, 2020

New useful project templates in the Castle Game Engine editor

If you click on “New Project” in the Castle Game Engine editor now, it will propose 4 useful templates: Empty 2D game 3D FPS game 3D model viewer I advise everyone, new and old engine user, to check out these templates. You can get the latest engine version from our main page, as usual. Just … Continue reading ➤
 
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June 1, 2020

CodeSnip 4.16.0 Released

The long-promised version 4.16.0 of CodeSnip has been released.This important release removes the program's dependency on delphidabbler.com web services.See the CodeSnip Blog for details.
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June 2020
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