What is gamma correction, and thoughts about how it will find it’s way in future CGE and X3D
Recently I did a little reading about what is “gamma correction” in computer graphics. It’s actually a simple concept with a simple implementation (at least in the basic approach), and I summarized my knowledge here: Gamma correction in X3D and glTF. I investigated how it relates to the glTF standard (and it’s sample implementation). Of … Continue reading ➤
January 26, 2020
A look at the Vampire v4 stand-alone FPGA, first impressions
The Vampire line of FPGA based accelerators is perhaps the most anticipated piece of hardware in the history of retro computing. The hardware itself has taken on near mythical properties, mostly because of how difficult it has been to actually getting a hold of one. Access has for a long time been utterly disproportionate to its popularity.