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October 13, 2019

Numerous optimizations and dynamic batching

Thanks to many sessions dedicated to optimizing CGE rendering and animation, we have a number of new optimizations (some enabled by default, some experimental — you need to enable them yourself) and new ways to profile your applications. Various “bottlenecks” (things that noticeably affect the speed) are now drastically optimized. This includes iterating over shapes … Continue reading ➤
October 2019
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