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Archive for November, 2018
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November 30, 2018

Editor Improvements in Fire/Water .2347

Last Friday's build of Elements includes some cool new typing improvements in Fire and Water's code editor that will, hopefully, safe you even more time while typing code – especially on Oxygene. Smart End First, the "Smart }" option that has been in C#, Swift and Java for a while
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November 30, 2018

Delphi RTL Improvements in 10.3 Rio

While working on 10.2 updates, we started delving into some performance issues of the Delphi RTL, that were effecting other libraries like JSON processing, streaming, string processing, DataSnap and RAD Server web services, and more. In many cases, addressing these issues required adding new methods to existing classes, or adding new global functions, something we can do only in interface breaking releases like 10.3. Optimization and performance was a guiding factor to many of the cha ...
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November 30, 2018

OmniThreadLibrary 3.07.6

Hear, hear, new OmniThreadLibrary is here!Version 3.07.6 brings official support for Delphi 10.3 Rio, few changes and bugfixes.You can get it now on git, download the ZIP archive, install it with Delphinus or with GetIt.For more information, visit OmniThreadLibrary home page or write your question on the forum.Read more »--- Published under the Creative Commons Attribution 3.0 license
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November 30, 2018

November Engine Features (Part 6 (and last, for now)): Planets rendering demo

A new Castle Game Engine demo shows rendering of an Earth, Moon and a satellite (exported from Blender with normal maps), and animating their transformations by code. The complete demo source code, with README explaining everything, is here. This demo was created thanks to the support of Doug Chamberlin on Patreon. Thank you!
November 2018
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